- Piškvorky (Czech title)
- Gomoku
- Renju
- Pente
- SW (sure win)
- Five
- Overline
- Four
- Dangerous four
- Three
- Threat
- Fork
- Fukumi
- VCF (victory by continuous fours)
- VCT (victory by continuous threats)
- Nori
- Cut
- Yobi
Piškvorky (Czech title)
The game especially popular among students. Played on a squared paper on unlimited area. Rivals consecutively draw circles and crosses and winning the one who creates five or more of their characters in a row.
Gomoku
The Japanese name for the Five in row. It is played with black and white stones on the board 15x15. Stones are placed on intersections. Wins only 5 stones in a row. The game is played around the world and in tournaments.
Most Played Gomoku variations by type of launch:
Classical
Not there is no limit, played according to rules of piškvorky.
Pro
Starts in the middle of board and starting player must play his second stone in the center of 5x5 square.
Swap
The starting player put black, white and black stone and the other player chooses whether he wants to play white or black stones. Then the player has normally turns. Only 5 wins in a row.
Swap2
The starting player put black, white and black stone and the other player has two options: a) select a color stones, which wants to play and the game continues normally, or b) add another white and black stones and the first player chose color of stones, then continues to play normally again. Only 5 wins in a row.
Renju
In Japanese "string of pearls. " Gomoku Professional version of the play is limited (fouls) for black and has its own rules for the start (more on the "rules of Renju). In this game regularly organizes international tournaments and World Championships. Pente
Pente
The so-called. "voracious gomoku" played on a 19x19 board and when you close two opposing stones from both parties are "eaten". Winner is the one who first makes 5 or more stones in a row, or "eat" 10 opponent's stones. The game is very popular in the U.S.A., where he played the opening "pro".
SW (sure win)
The term for sure win one of the colors
Five
Uninterrupted series of five stones of the same colors. End of the game.
Overline
Unbroken series of six or more stones of the same color (so put the stones do not win the game, the game continues).
Four
Uninterrupted series of four stones of the same colors that can be create five in row by adding one stone.
Dangerous four
Uninterrupted series of four stones of the same colors that can be create five in row by adding one stone at one of its two free sides.
Three
Series three stones of the same color, which can be create of one move a dangerous four.
Threat
Three, four or fukumi.
Fork
two intersecting three (3x3), four (4x4) or 4x3.
Fukumi
Move, which creates VCF.
VCF
Victory by continuous fours.
VCT
Victory by continuous threats.
Nori
Move, which prevents an opponent VCF and also creates its own VCF.
Cut
The four, which creates a rival defensive moves when we try to win with the VCF and stop us.
Yobi
This move isn't strictly a defensive or offensive, it may (but need not) arise VCT, also can be placed far into the area and usually serve as the basis for a future attack.