Game dictionary


Piškvorky (Czech title)

The game especially popular among students. Played on a squared paper on unlimited area. Rivals consecutively draw circles and crosses and winning the one who creates five or more of their characters in a row.

Gomoku

The Japanese name for the Five in row. It is played with black and white stones on the board 15x15. Stones are placed on intersections. Wins only 5 stones in a row. The game is played around the world and in tournaments.


Most Played Gomoku variations by type of launch:

Classical

Not there is no limit, played according to rules of piškvorky.

Pro

Starts in the middle of board and starting player must play his second stone in the center of 5x5 square.

Swap

The starting player put black, white and black stone and the other player chooses whether he wants to play white or black stones. Then the player has normally turns. Only 5 wins in a row.

Swap2

The starting player put black, white and black stone and the other player has two options: a) select a color stones, which wants to play and the game continues normally, or b) add another white and black stones and the first player chose color of stones, then continues to play normally again. Only 5 wins in a row.


Renju

In Japanese "string of pearls. " Gomoku Professional version of the play is limited (fouls) for black and has its own rules for the start (more on the "rules of Renju). In this game regularly organizes international tournaments and World Championships. Pente

Pente

The so-called. "voracious gomoku" played on a 19x19 board and when you close two opposing stones from both parties are "eaten". Winner is the one who first makes 5 or more stones in a row, or "eat" 10 opponent's stones. The game is very popular in the U.S.A., where he played the opening "pro".

SW (sure win)

The term for sure win one of the colors

Five

Uninterrupted series of five stones of the same colors. End of the game.

Overline

Unbroken series of six or more stones of the same color (so put the stones do not win the game, the game continues).

Four

Uninterrupted series of four stones of the same colors that can be create five in row by adding one stone.

Dangerous four

Uninterrupted series of four stones of the same colors that can be create five in row by adding one stone at one of its two free sides.

Three

Series three stones of the same color, which can be create of one move a dangerous four.

Threat

Three, four or fukumi.

Fork

two intersecting three (3x3), four (4x4) or 4x3.

Fukumi

Move, which creates VCF.

VCF

Victory by continuous fours.

VCT

Victory by continuous threats.

Nori

Move, which prevents an opponent VCF and also creates its own VCF.

Cut

The four, which creates a rival defensive moves when we try to win with the VCF and stop us.

Yobi

This move isn't strictly a defensive or offensive, it may (but need not) arise VCT, also can be placed far into the area and usually serve as the basis for a future attack.